Here's who I am!

born in 1997, South Korea

Audio Programmer at Neople — Seoul, South Korea

MSc Sound & Music Computing, National University of Ireland, Maynooth

BM Electronic Production & Design, Berklee College of Music

I am a :
  • Audio programmer
  • DSP / real-time audio engineer
  • Video game developer
  • Full-stack web developer
  • Musician
  • Generative music/art enthusiast
  • Garage inventor

I have working knowledge of followings :

  • Modern C++
  • C
  • Python
  • C#
  • JavaScript
  • DSP
  • Wwise
  • Csound
  • Max/MSP
  • Synthesis
  • Unreal Engine
  • Unity
  • Compute Shaders
  • Editor Tooling
  • Node.js
  • Go
  • MongoDB
  • Docker
  • Kubernetes
  • HTML/CSS/JS
  • Algorithms
  • Multithreading
  • Performance
  • Real-Time Neural Inference

I am an audio programmer building real-time audio systems, tools, and engine features for game production. I have a strong foundation in DSP, computer science, and interactive audio, backed by graduate research in Sound & Music Computing. I combine formal music training with deep technical expertise to ship scalable audio technology for engineers and sound designers alike.

At Neople I develop and maintain real-time audio systems in modern C++ across multiple in-production titles, including Overkill and three further unannounced games. I am architecting an in-house audio plugin that bridges Neople's games and Wwise, with a node-editor + JSON system that lets designers and musicians work independently of programmers, and I design reusable audio frameworks and editor tooling to streamline implementation across projects.

When I first started college, my goal was to be a professional musician. However, that was until I met this mentor, Dr. Richard Boulanger. He taught me Csound and Circuit bending. And those classes taught me signal processing in depth and made me want to further study.

As I was implementing my ideas, I needed to study more advanced techniques. I studied basic physics engine and math behind it through the book ‘The Nature of Code’ and studied generative media art.

My overall programming experience has been learning new techniques over and over. First, it was Csound and Arduino and then Processing. And then I wanted to make a music related service online, I started web dev and became a full stack web developer. I went on to lead a VR DJing prototype built with C++ and Unreal Engine with no prior knowledge of the engine, pursued an MSc in Sound & Music Computing in Ireland, and now ship audio technology professionally — which tells that my specialty is adaptation.

As I have various development experience, I am open to a challenge of learning new techniques or developing in a new environment. Give me a development challenge, I will eventually do it.